The expanded results of the study, "The Playing Man: Creator and User," are publicly available to an international audience in a two-part article published in the Arts Management Network.
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Humans at Play (Part I) Creatives, public and professionals in the game industry of Bulgaria
Humans at Play (Part II) Women, AI and the game industry of Bulgaria
Previously, the project was presented at the Nordic Game Conference, See the presentation in the video.
This unique study Europe was conducted in the period 2022-2023 with the participation of 1300 people and presents video games not only as an entertainment product, but also as an area for skill development. The participation of 20+ partners from the field of business, education and the cultural sector made it possible to highlight the needs of business, the benefits of skills development in the field and how these factors affect the perception of the audience and, accordingly, the potential for development of the sector. In 2024, we have turned the spotlight on women in the industry.
Intercultura Consult continues its activities in the video game industry with its participation in the Game Badges project, which creates micro-credentials programs and skills in the field more accessible.
The study was supported by the National Culture Fund. The project partners are part of the ecosystem of the video game sector. They represent the fields of business, education and organizers of public events dedicated to the Games. Cultural and creative organizations also collaborate in the project. Hosts of project events were TaM, Veliko Tarnovo and the Youth Center - Vratsa and the National Academy for Theatre and Film Arts "Krastyo Sarafov". The event in Veliko Tarnovo was supported by the Culture Program by the Administrative Program "Calendar of Cultural Events" of the Municipality of Veliko Tarnovo.